Version 1.0.2 Bugfixes!
Hey everybody!
Just a quick update here. I had a couple people mention to me that if the ball ends up going to quick (or ends up between the player and the barrier right above the player), the collision would wig out and the ball would fly beyond the barrier, never to return.
I'm happy to say the issue should be patched now! I haven't had any other bug reports turn up yet.
As usual, this will require a new game.
As unfortunate as this is, it's not something I can readily change. Hopefully this is the last of the more prevalent bugs that will turn up. I'm aware of a couple issues that when spiking the ball, or hitting it in a certain way, it will only go up and down across the board, or sometimes the opposite where it will go across in a straight line. This is not something I can actually fix, it seems to be a limitation of the built in physics engine for Unity. These issues are mitigated in level 2 and beyond, mostly because you have more control over the ball with the hats, as they also have colliders. So with good timing you can change the ball's direction.
Thanks for playing up to this point! And thanks for reporting these issues. Please report anything else you see :)
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Get Ping Pong Hat Tourney
Ping Pong Hat Tourney
A little paddle's journey to collect hats, with some self discovery along the way...
Status | Released |
Author | Digital Magick Games |
Genre | Sports |
Tags | 2D, Arcade, Local Co-Op, Minimalist, Pixel Art, Singleplayer, Unity |
Languages | English |
Accessibility | High-contrast |
More posts
- Version 1.0.1 Bugfixes!Jun 25, 2023
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